| Guest_Wizard220_* |
Dec 28 2003, 06:29 PM
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Hi all. I have played the demo of COD and now that I have the full version were is the shell shock in multiplayer??????? I would like to add this and I found the file _shellshock.gsc but have no idea on how to add it to TDM. It would add the next level of realism that I am trying to achieve on my server.
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Wizard220 Shell Shock Dec 28 2003, 06:29 PM
Zeus[BTY] This has been discussed before...
It's imposs... Dec 28 2003, 07:49 PM
BigVEvil Unfortunatly he's right. you can shellshock in... Dec 28 2003, 08:50 PM
Tiny Err there is the cg_shellshock cvar... and I dont ... Dec 28 2003, 09:43 PM
Wizard220 Hi thanks for the reply, I tried the cvar command ... Dec 28 2003, 11:49 PM
[MC]vonwiggleding what triggers the shellshock to happen? Dec 29 2003, 12:43 AM
Tiny There is currently no shellshock in multiplayer. B... Dec 29 2003, 04:40 AM
Ravir that would only shellshock someone if they're ... Dec 29 2003, 06:57 AM
Tiny Ravir: sMeansOfDeath is specified within the Callb... Dec 29 2003, 07:53 PM
MazX_Fahrenheit Tiny, it's great to see someone is working on ... Dec 29 2003, 09:30 PM
Tiny To recap: cg_shellshock appears to be a command an... Dec 29 2003, 11:57 PM
Wizard220 Ok but what im confussed about now is that when im... Dec 30 2003, 12:12 AM
Tiny I didnt think it would work but it appears too...
... Dec 30 2003, 12:34 AM
Tiny QUOTE ({-BaH-} Wizz @ Dec 29 2003, ... Dec 30 2003, 12:36 AM
sharkeh Thankyou Tiny I thought I'd tried everything t... Dec 30 2003, 01:42 AM
Wizard220 WOOOOOOOOHOOOOOOOOOOOO
Got this to work........he... Dec 31 2003, 08:32 PM
MazX_Fahrenheit Can someone take me (the inexperienced user) throu... Dec 31 2003, 08:44 PM
Wizard220 Ok I have a total package made for CoDaM
it has i... Dec 31 2003, 09:04 PM
MazX_Fahrenheit Where can we take a look at this mod, or download ... Dec 31 2003, 09:42 PM
Wizard220 Server ip removed by me as per request by [MC] Ham... Dec 31 2003, 10:37 PM
MazX_Fahrenheit Wow, that sucks! Ok, so can anyone post a work... Dec 31 2003, 11:06 PM
Wizard220 Please do not blame Hammer. remember as I have fo... Dec 31 2003, 11:21 PM
[MC] Hammer Indeed, you don't have to remove it from your ... Dec 31 2003, 11:24 PM
Tiny QUOTE ("{-BaH-} Wizz")I can no... Jan 1 2004, 12:46 AM
Wizard220 Ok after all the running on server today the playe... Jan 1 2004, 01:45 AM
MazX_Fahrenheit Thanks Tiny (and others who have worked on the cod... Jan 1 2004, 07:17 AM
Wizard220 Ok here is the code for damage:
self [[ level.gtd... Jan 1 2004, 01:33 PM
Tiny Alrighty then. Since I didnt get around to it last... Jan 1 2004, 09:29 PM
MazX_Fahrenheit A big shout out to Tiny (and all others) for getti... Jan 1 2004, 09:56 PM
sharkeh Well I've just included shellshock when hit by... Jan 1 2004, 10:12 PM
MazX_Fahrenheit Here is the gsc file for RB! Our clan play alm... Jan 1 2004, 10:58 PM
MazX_Fahrenheit Would it also be possible to deliver a shellshock ... Jan 1 2004, 11:22 PM
Tiny Most definetly. Not sure if CoD script is case sen... Jan 1 2004, 11:46 PM
MazX_Fahrenheit Does anyone know the range that iDamage returns? I... Jan 1 2004, 11:51 PM
Tiny Just got iDamage to print fine... Maximum I saw fo... Jan 2 2004, 12:01 AM
MazX_Fahrenheit Woo Hoo ... worked like a charm!
Added in ini... Jan 2 2004, 12:19 AM
MazX_Fahrenheit Here is the new shellshock mod: Shellshock.zip
I ... Jan 2 2004, 01:02 AM
[FoU]ShockandAwe so is it safe to say that it doesnt work with any ... Jan 2 2004, 01:35 AM
MazX_Fahrenheit The mod works with Hammer's RB mod and our (Ma... Jan 2 2004, 01:38 AM
Tiny Since It modifes the sd.gsc and all the other game... Jan 2 2004, 02:02 AM
[FoU]ShockandAwe is this serverside? or do the clients also have to... Jan 2 2004, 05:13 AM
Wizard220 Server side only....... Jan 2 2004, 05:52 AM
rta is there a way to modify the damage/shellshock whe... Jul 11 2004, 08:18 AM
=FM*20=*acidRain* OK i'm new to scripting and would like to crea... Dec 26 2004, 10:24 PM
=FM*20=*acidRain* Got it figured out. I changed the smoke nade scrip... Dec 27 2004, 12:40 AM
=FM*20=*acidRain* Anyone have an idea how i could limit the effects ... Dec 27 2004, 10:14 AM![]() ![]() |
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