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> Shell Shock, In MultiPlayer
Guest_Wizard220_*
post Dec 28 2003, 06:29 PM
Post #1




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Hi all. I have played the demo of COD and now that I have the full version were is the shell shock in multiplayer??????? I would like to add this and I found the file _shellshock.gsc but have no idea on how to add it to TDM. It would add the next level of realism that I am trying to achieve on my server.
 
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- Wizard220   Shell Shock   Dec 28 2003, 06:29 PM
- - Zeus[BTY]   This has been discussed before... It's imposs...   Dec 28 2003, 07:49 PM
- - BigVEvil   Unfortunatly he's right. you can shellshock in...   Dec 28 2003, 08:50 PM
- - Tiny   Err there is the cg_shellshock cvar... and I dont ...   Dec 28 2003, 09:43 PM
- - Wizard220   Hi thanks for the reply, I tried the cvar command ...   Dec 28 2003, 11:49 PM
- - [MC]vonwiggleding   what triggers the shellshock to happen?   Dec 29 2003, 12:43 AM
- - Tiny   There is currently no shellshock in multiplayer. B...   Dec 29 2003, 04:40 AM
- - Ravir   that would only shellshock someone if they're ...   Dec 29 2003, 06:57 AM
- - Tiny   Ravir: sMeansOfDeath is specified within the Callb...   Dec 29 2003, 07:53 PM
- - MazX_Fahrenheit   Tiny, it's great to see someone is working on ...   Dec 29 2003, 09:30 PM
- - Tiny   To recap: cg_shellshock appears to be a command an...   Dec 29 2003, 11:57 PM
- - Wizard220   Ok but what im confussed about now is that when im...   Dec 30 2003, 12:12 AM
- - Tiny   I didnt think it would work but it appears too... ...   Dec 30 2003, 12:34 AM
- - Tiny   QUOTE ({-BaH-} Wizz @ Dec 29 2003, ...   Dec 30 2003, 12:36 AM
- - sharkeh   Thankyou Tiny I thought I'd tried everything t...   Dec 30 2003, 01:42 AM
- - Wizard220   WOOOOOOOOHOOOOOOOOOOOO Got this to work........he...   Dec 31 2003, 08:32 PM
- - MazX_Fahrenheit   Can someone take me (the inexperienced user) throu...   Dec 31 2003, 08:44 PM
- - Wizard220   Ok I have a total package made for CoDaM it has i...   Dec 31 2003, 09:04 PM
- - MazX_Fahrenheit   Where can we take a look at this mod, or download ...   Dec 31 2003, 09:42 PM
- - Wizard220   Server ip removed by me as per request by [MC] Ham...   Dec 31 2003, 10:37 PM
- - MazX_Fahrenheit   Wow, that sucks! Ok, so can anyone post a work...   Dec 31 2003, 11:06 PM
- - Wizard220   Please do not blame Hammer. remember as I have fo...   Dec 31 2003, 11:21 PM
- - [MC] Hammer   Indeed, you don't have to remove it from your ...   Dec 31 2003, 11:24 PM
- - Tiny   QUOTE ("{-BaH-} Wizz")I can no...   Jan 1 2004, 12:46 AM
- - Wizard220   Ok after all the running on server today the playe...   Jan 1 2004, 01:45 AM
- - MazX_Fahrenheit   Thanks Tiny (and others who have worked on the cod...   Jan 1 2004, 07:17 AM
- - Wizard220   Ok here is the code for damage: self [[ level.gtd...   Jan 1 2004, 01:33 PM
- - Tiny   Alrighty then. Since I didnt get around to it last...   Jan 1 2004, 09:29 PM
- - MazX_Fahrenheit   A big shout out to Tiny (and all others) for getti...   Jan 1 2004, 09:56 PM
- - sharkeh   Well I've just included shellshock when hit by...   Jan 1 2004, 10:12 PM
- - MazX_Fahrenheit   Here is the gsc file for RB! Our clan play alm...   Jan 1 2004, 10:58 PM
- - MazX_Fahrenheit   Would it also be possible to deliver a shellshock ...   Jan 1 2004, 11:22 PM
- - Tiny   Most definetly. Not sure if CoD script is case sen...   Jan 1 2004, 11:46 PM
- - MazX_Fahrenheit   Does anyone know the range that iDamage returns? I...   Jan 1 2004, 11:51 PM
- - Tiny   Just got iDamage to print fine... Maximum I saw fo...   Jan 2 2004, 12:01 AM
- - MazX_Fahrenheit   Woo Hoo ... worked like a charm! Added in ini...   Jan 2 2004, 12:19 AM
- - MazX_Fahrenheit   Here is the new shellshock mod: Shellshock.zip I ...   Jan 2 2004, 01:02 AM
- - [FoU]ShockandAwe   so is it safe to say that it doesnt work with any ...   Jan 2 2004, 01:35 AM
- - MazX_Fahrenheit   The mod works with Hammer's RB mod and our (Ma...   Jan 2 2004, 01:38 AM
- - Tiny   Since It modifes the sd.gsc and all the other game...   Jan 2 2004, 02:02 AM
- - [FoU]ShockandAwe   is this serverside? or do the clients also have to...   Jan 2 2004, 05:13 AM
- - Wizard220   Server side only.......   Jan 2 2004, 05:52 AM
- - rta   is there a way to modify the damage/shellshock whe...   Jul 11 2004, 08:18 AM
- - =FM*20=*acidRain*   OK i'm new to scripting and would like to crea...   Dec 26 2004, 10:24 PM
- - =FM*20=*acidRain*   Got it figured out. I changed the smoke nade scrip...   Dec 27 2004, 12:40 AM
- - =FM*20=*acidRain*   Anyone have an idea how i could limit the effects ...   Dec 27 2004, 10:14 AM


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