Apr 5 2004, 04:34 AM
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IW Stalker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members
Posts: 1754 Joined: 31-October 03 Member No.: 345 |
We really liked the mg42 from 1.2 and want to put that into 1.3
It is really odd though.. First there only scripts for the mg42 are from 1.1 and 1.3. There are no 1.2 scripts. I installed 1.2 on another system, and the only mg42 scripts were in pak0.pk3 which are the 1.1 scripts....I think they may have hardcoded it for 1.2. Next I took a look at the 1.3 mg42 scripts and noticed that they added 2 variables, horizViewJitter and vertViewJitter. So i increased those, and the mg42 from 1.2 is now in 1.3.. But.... ViewJitter is client side and not server.. so, people who do not have the mod will not have the wild recoil that the mod created.. People with the mod will. Are there other variable I can mess with to make this server side or is this something we are going to have to live with? Here is a demo of the difference between someone who has the mod, and someone who doesnt. The first person on the MG has the mod, as you can see by the wild recoil. The second person does NOT have the mod.. This post has been edited by [tFp] CFH666: Apr 5 2004, 04:35 AM
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[tFp] CFH666 MG42 Apr 5 2004, 04:34 AM
PoolMaster Not sue how to go about the fix, but I hear ya man... Apr 5 2004, 04:36 AM
[MC] Hammer The 1.1 was ridiculously accurate! IW tried ... Apr 5 2004, 04:50 AM
PoolMaster I do agree, 1.2 was a tad crazy for inaccuracy, bu... Apr 5 2004, 06:22 AM
[tFp] CFH666 I loved the mg in 1.2.
I have given up on it for ... Apr 5 2004, 06:28 AM
MazX_Fahrenheit I too noticed the change from 1.1 to 1.2 and then ... Apr 5 2004, 08:30 AM
gitman there is no mg42 file in the 1.2 patch because it ... Apr 5 2004, 10:19 AM
[tFp] CFH666 Well, as for now, making a mod folder and have the... Apr 5 2004, 09:20 PM
PoolMaster ^^^ Yea, I kinda feel that messing with a client a... Apr 5 2004, 11:20 PM![]() ![]() |
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